Throw Anything – Early Access Review

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Disclosure ‐ Thanks go to Visual Light for giving us codes for this review.

The zombie apocalypse has arrived. The undead have risen up, clambering over block and blockhead to try to fulfill their insatiable desire for head pudding. Fortunately, you have managed to flee to a defensible position. You are multiple stories up in buildings with plenty of items to mount a final stand. Break the window! Throw that gold! Defend your brains!


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Throw Anything is a game where you defend yourself from hoards of incoming zombies. Unlike more traditional zombie survival games, rather than the focus of your defence being guns (even though they are available), instead you have to use everything in your surroundings to stop the slow crawl of zombies from hitting your floor.

The rooms within which you are trapped are all thematically populated. Everything they contain is a tool in your ever shrinking arsenal. However, time is not your friend and as more and more zombies clamber up you wall, you will find your resources increasingly stretched. As the room empties you are forced to combine and interact with things to try and maximise the number of things you can throw at the zombies.


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There are a number of different settings that you will find yourself in; offices, bedrooms, kitchens and castles. Each of these have their own unique secrets that you much discover. How do you open that safe? Is that a 3D printer? What does the vending machine do? If only I had a golden axe! Put one and one together and craft more powerful (or at least more numerous) defensive tools.

In addition to a whole heap of things, each room also contains a nuisance; a random person that makes inane sounds as you try to reach for the most useful defensive tool. They wander around, often standing between you and what you want. Fortunately, they too can be a good thing to throw at the zombies. Their inclusion within the rooms is an interesting concept designed to make mounting a defence more challenging. However, I am not convinced they made the experience any more enjoyable or challenging.


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While an interesting concept, I feel like it has fallen into one of the main VR traps. It is a cool concept, well executed (with only a couple of clipping issues that I encountered) but it is shallow. You have to really buy into the single central gameplay premise. If you don’t, then it won’t offer you much, if you do it could turn into hours of gameplay. I don’t think this is a love or hate game, but I do think that it people will either buy into the concept or become quickly bored.

Throw Everything is still in Early Access and Visual Light are continuing to develop the title with regular addition of new features.

Julian has been involved in the games industry for more than a couple of years now, from working in retail to developing board games to judging Magic: the Gathering tournaments Australia wide. Now as a writer for OK Games he likes to explore niche titles that try to approach gaming from a different perspective. Now all he needs to do is start finishing all those games in his Steam Library...