Look at me, I have a trendy typewriter
This is a game about a writer, a husband and a father. It is a game of choices, both those we take, and those we leave behind. Actions have consequences and this art game aims to really drive home that inaction can be just as powerful… or devastating. This is The Novelist.
You are a ghost or spirit which inhabits a holiday house on a coast somewhere. Your are able to inhabit lights and can jump between them at will. This is important to avoid being seen. While you watch the the writer, his wife and their son you must identify what they all desire.
Then you have to make a choice. You must choose one person, whose action will be carried out and then a compromise action for one of the remaining two people. Someone will
be fired have their wants, or needs, denied. When you have made your choices you then whisper it into the Novelists ear as he sleeps, and then it plays out. So, it becomes a game of balancing choices for the 3 family members.
While this is a kind of cool concept, it is not like similar things haven’t been done before. The sneaking around the house and reading messages adds a good degree of stealth into the equation, but… I just feel that the characters in this game are selfish individuals. The reason for the trip to this holiday house in the first place was quite clear, for some of the people to then judge others on actions that are consistent with the initial purpose of the stay was just strange.
That said, this is a short game, and one which I didn’t mind all that much. I cannot see myself picking it up again, but I do not consider the time I spent playing it as time wasted.