Is one hour a week really long enough?
Games about cleaning have popped up before, one of the most famous is Viscera Cleanup Detail. This game, while cleaning is an something that the player does, uses it for something much more, it is the catalyst for the whole tale.
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You are a cleaner who works cleaning a penthouse apartment in the middle of a city. Due to the nature of the owner you have 1 hour each week to clean the place. A hour before sunset. You never meet the owner, they are always out. This does not stop you from learning about him, cleaning draws an otherwise unique connection which gives you a glimpse into another life.
Of course, as this game develops, so does the connection. It does go on to tell a quite interesting story. One that I was not able to engage with at all. I have played plenty of stories as games and they have all been made or broken by the quality of the story. I just don’t think that this game does enough. There are too many holes to make me truly engaged with what was happening.
This game was quite close to being uninstalled before it had a chance. At first its in-game options were non-responsive and the field of view was even giving me issues. This did eventually end up fixing itself, but there were more than a few nauseating minutes.
While this does tell a unique story, and it tells in a cool fashion, I think that a lot more could have been fleshed out to give the player more control, make their actions more influential. I don’t regret playing it, but I don’t think that I would play it again, it is just too darn long.