There is more in the shadows than just shade
Welcome to one of the first great Kickstater successes. This game is set in the greater Shadowrun universe. It is a place of many people, some places are slightly less dark and sinister than others. In the centre of it all are the shadow runners, the hired guns who get to take on any task. You are a shadow runner.
Shadowrun Returns is a turn based RPG. It is set in a 2054 version of Seattle where magic has returned and technology is starting to take on a whole life of it’s own. The character creator gives the player a vast quantity of flexibility to go down the path they choose. Considering the vast number of choices players can make when they construct their avatar, it is a good thing that included are some suggested classes that you can run with.
Going beyond the skill based build, there is also a nice range of weapons, body modifications, drones and spells that players can pick up. The adventures in Shadowrun are not limited to the streets. Navigating a synthetic digital world also plays a large role when doing actions like hacking into doors, turrets and other stores of information.
The story for this game is quite well written with plenty of dialogue. While action happens, it does seem to slow down frequently to allow for the story to take centre stage. Still, the main story line only took me about 10 hours to complete. While there are side quests that you can do to pad out the experience. It is a good game overall, but I cannot see myself rushing to play more side quests.