Lumino City

Puzzler games have been reaching out to audiences as though they are the bees knees of game design. Many use simple animation and basic story lines to produce a cheap and easy game. Lumino City is a point and click game that, while visually simplistic, is one of the prettiest games that I have ever played.

Lumino City, as developed by State of Play, is a point and click adventure game that also carries a liberal dose of puzzling. Set in a fantasy city called Lumino City, you play a Granddaughter searching for her Grandfather (who also happens to be the cities handyman). You must travel through this land, from top to bottom and bottom to top again, solving a nice selection of context relevant puzzles along the way.


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Players start in their Grandfathers house when all of a sudden he goes missing. Navigating the town is as simple as simply clicking on places and items.  The direction of travel is often quite straight forward.  Unlike many similar games, State of Play do not go out of their way to hide items or puzzles in the environment.  The puzzles that they gave created to progress instead involve manipulating the known.
Lumino City’s clear aesthetics make navigating the world and locating story points and puzzle items super simple. This is fantastic as it allows players to focus on the fun stuff of exploring the world, living the story and wondering at the world.


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Whilst containing a few point and click elements, this game is more focused on the puzzles.  There is very little overlap between puzzles, each requires unique approaches and solutions to solve. I only remember coming across one pair of puzzles which shared some elements.

This variety in the styles of the puzzles is what drives the game.  Each is quite well crafted to fill its particular place in the story.  Working within the puzzles is also quite straightforward.  While there is rarely a written guide dictating what you should be aiming to achieve, the puzzles do speak for themselves and the solutions will present themselves.

The hand crafted graphics is drew me to this game in the first place. They are just stunning.  For a game that has no settings (there are none at all) this game comes out looking absolutely stunning. The music is appropriate and non-invasive as are the general sound effects.

It is a little disappointing that there are no settings to be found. Fine control over audio and window size would be nice to have. That being said, I played this on a 1920×1200 monitor and it still looked amazing.


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Julian has been involved in the games industry for more than a couple of years now, from working in retail to developing board games to judging Magic: the Gathering tournaments Australia wide. Now as a writer for OK Games he likes to explore niche titles that try to approach gaming from a different perspective. Now all he needs to do is start finishing all those games in his Steam Library...