Orphan… Lost Parents? Orphan… frequently?
There are few game genres in this world that excite me less than horror. They often forgo ambience in favour of jump scares and violence over story. Huntsman is much more about the setting, the story and the history of the place. However, pulling off a story focused walking simulator at the best of times is a challenge, does this succeed?
You are a generic person with a mobile. Your car stops just outside an abandoned orphanage and as you enter the building you learn that there is something strange going on. Toys are strewn everywhere and the building seems to be alive. Out the back there is a maze, filled with headstones of children who went missing. You notice static building on your phone and an image is displayed, it is a child she wants her ribbons. You feel that if you were able to deliver this to her then she will be able to finally rest. There are 12 children, you must help them all.
You are defenceless, the Huntsman will kill you just by his presence. If you can see in (especially in the maze) it is too late. I was never able to hear him. When you are in the maze I want to leave markers to indicate the way you came, this is not possible. Not even a slightly cleaner path. You just wander aimlessly in the hopes that you will stumble across the point you want.
This is a great concept for a story with one slight problem, the implementation. I have been wanting to play this game for quite a while. But the lack of inventory, note taking or any form of map just makes this game tedious. I think this game had potential, it is just that they managed to miss a few too many beats.