Gemini Rue – The Brief


I’m singing in the rain!

Point and click adventure games have to have a strong story to capture peoples attention. The gameplay mechanics that they use must also then compliment the nature of the story. Gemini Rue takes a Film Noir approach to a police mystery game. You are on the hunt to extract a friend.


This is an old game, well even though it is only 5 years old, it certainly feels like it could be 20. The story is not exactly complex and the puzzles are simple. It is set in a futuristic dystopian world were the search for a perfect, programmed citizen is becoming increasingly personal.


I like my games to use the mechanics to enhance the story it tells. Unfortuntely for me, that means that I struggled a lot with Gemini Rue. The mechanics within this game are tolerable at best and downright broken at worst. This is not helped by the minuscule resolution of 640×400. On PC this makes it incredibly difficult to play. Especially when you are searching for an item to interact with, and you cannot find it for the pixel.

The game is controlled by right clicking on items to bring up a menu where you can select how you want to interact with them. The problem is that many items don’t have more than one way to be used. Doing the simplest actions becomes more fiddly than is really necessary. Unfortunately, the way this turned the game into a chore made it quite difficult to continue playing.

I think that this game will pull people into two camps; those that enjoy the story enough to continue regardless of the flaws, and those who will not be able to get into it at all.

Julian has been involved in the games industry for more than a couple of years now, from working in retail to developing board games to judging Magic: the Gathering tournaments Australia wide. Now as a writer for OK Games he likes to explore niche titles that try to approach gaming from a different perspective. Now all he needs to do is start finishing all those games in his Steam Library...