Concrete Jungle

Disclosure ‐ The author backed this game on Kickstarter. I have not played this game prior to writing this article.

The term concrete jungle is often used to refer to the transition of land from beauty into stark, raw, industrial living. This game Concrete Jungle fully embraces this concept as you build your metropolis.  Will this foundation hold enough weight to build a solid game?

Summary

Concrete Jungle is a puzzle game where the player is tasked to place down buildings on a map in order to gain a certain number of points per column. The buildings the player can place are drawn from a deck of cards. Each card in your deck will represent a certain building. Each building will impact  (either positively or negatively) on the residential areas that you have placed down. The challenge for the player from all of this is to maximise the value of residential property in each column. In single player, you must raise each column to a certain total value, and in versus, you must have a higher value than your opponent.

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Gameplay

Concrete Jungle welcomes new players with open arms. The games single player campaign opens with multiple well crafted tutorials.  Each is designed to introduce new game elements in a relevant and meaningful order.

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This game is at its base a deck builder. Players acquire cards by playing single or versus mode games which they then use within their decks. In addition to a huge range of cards there are many characters that you are able to choose from. Each of these has their own skill tree which can give you various bonuses during a game.

Each card has four main elements. They have a zone type. This determines which other cards they group with. If you can make a group of four of the same zone type you get a bonus. They have a “purchase points” and a “column requirement” numbers. Purchase points let you buy in-game bonuses and new cards for your deck while the column requirement number adjusts how hard it is to claim columns. This is much more important for single player games where it is a number that you need to achieve for each row before you can continue. Finally you have what the card itself does.

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Conclusion

I am terrible at long term strategic thinking. I cannot fathom comprehending more than 2 or three turns ahead in games like chess. This is a game that rewards long term thinking while nicely mixing in light levels of randomness. Even though I am terrible at these games I can appreciate it when they are done well. The single player is good. The versus mode is great. It is a pity that the multiplayer is only local. Even then, I still think that this game is jolly entertaining

Julian has been involved in the games industry for more than a couple of years now, from working in retail to developing board games to judging Magic: the Gathering tournaments Australia wide. Now as a writer for OK Games he likes to explore niche titles that try to approach gaming from a different perspective. Now all he needs to do is start finishing all those games in his Steam Library...