What a beloved game! A title that is 8 years old now – A Boy and his Blob was well received by almost everyone. I can certainly see why; its character design can be described as nothing short of charming. Let’s go on a journey from left to right!
I feel like I have been covering a lot of platforming games as of late, and that this might have made me a little more critical. I know what I want to look for and I know what really catches my eye. And I am afraid that my analysis flies a little against the wind.
The setting and characters are the biggest things that this game has going for it. The cartoon art style is charming and warm, drawing the player closer to the characters, but also highlights the darkness present enemies. In some ways, this aesthetic reminds me of No Face from Spirited Away, when encountering foes; big, blobby and things of nightmares. Despite this dark front, the childish nature of the game is also maintained by some of the standard mechanics. For example, as the boy, you are able to feed your blob jelly beans in order to cause him to change his form and become useful.
It is these jelly beans that are supposed to give you a sense of progression, unlocking more powers and abilities as you progress through the game. Unfortunately, it never feels like it. While playing you are given more powers, but those which you can access is entirely dictated by the level. By removing access to beans previously discovered, A Boy and his Blob lost any sense of continuity and progression.
For me, this gameplay choice removed any sort of incentive to continue playing. When combined with issues I was having around controls, my will to persevere just petered out. After 8 hours I was done. I do not think it a bad game, just one which is significantly longer than it should be. I could imagine this as a very strong 4 hour title, however, it lost track of when to finish.