Slain! Back from Hell Is out Now!

When Slain! (the metal up your ass platformer) launched, it was met with a fair bit of dismay from its fans.

According to the publishers:

With the prospect of Slain! slipping its release date yet again Digerati made the (now understood to be a tad reckless) call to release Slain! as it was and hot fix/patch over the next few weeks post release. Unfortunately, the problems turned out to be a lot deeper than first thought and then the original team disbanded, which left just the lead artist. The code that needed fixing fell on a new programmer’s shoulders, and he obviously had to take time to understand the new code base and then change/re-write big chunks that extended the timeline massively. But it is all fixed now and the game is where Digerati would’ve liked it to be the first time around.

ESSENTIALLY, they pushed the game out early with the idea to hotfix it. It was WAY more broken than they thought, and the team quit. The last remaining member (arguably the most important, because this game looks visually amazing) had to find a new programmer to learn and fix the code.

And now it is done!

The new features include:  

  • Challenging ‘elemental’- based melee and magical combat
  • 6 hours of bone-crushing, metal-fuelled mayhem & gore.
  • Choose from 3 unique weapons in your fight against the demon hordes.
  • Full soundtrack recorded by Curt Victor Bryant formerly of Celtic Frost. \m/
  • Cunningly concealed secrets (shhh).
  • Boss fights, mini-boss fights, sub-mini- boss fights &; macro-sub- mini-boss fights.
  • No laborious leveling, no tedious grinding, no wimpy crafting!

The changes to current features include:

  • Gameplay: Deep revamp of AI and combat
  • New combat maneuvers and enemy attacks
  • A balanced health/mana system
  • More complex enemies
  • Additional enemies and bosses
  • Smoother visuals and animations
  • Almost 100% revamped audio
  • 100% re-scripted dialogue
  • The addition of secret challenges and 30 new Steam achievements

Personally, I am stoked to see such dedication from a development team. I hadn’t played the original Slain!, but this story alone has intrigued me enough to go and pick it up!