To put it delicately, No Man’s Sky has been struggling on PC. To put it not so delicately, No Man’s Sky has crippling issues on the PC port, not just in performance but also in design. However, developer Hello Games are not giving up on the platform, as they have just released an ‘experiment’ steam patch that players can opt into testing.
To access the patch, simply right-click on the game in the Steam Library, select “properties”, then “Betas”, and the new patch will be listed in the dropdown menu under “Select the beta you would like to opt into”. The code for it is: “3xperimental”
The list of changes are below:
AMD Phenom Support:: Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2, Havok Physics has also now created new libs. Game is now confirmed working on Phenom CPUs.
Shader Caching: Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards.
Max FPS Cap: On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.
Intel GPU Detection: We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec. In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
Gsync: Gsync has been disabled by default, which was causing an issue for some users