When Microsoft announced their ‘Play Anywhere’ initiative, they began making good on their promise to no longer neglect the PC platform. What’s more, is that the developers of Gears of War 4 are even expressing their unique-to-PC features, such as an unlocked framerate and remappable controls.
It may sound underwhelming, considering these are options we expect in all PC games, but it’s very uncommon in shoved-to-launch PC releases like previous 1st-Party games.
In a statement to Eurogamer, Technical Director, Mark Rayner stated:
“Our focus on PC is to deliver a highly optimised, customisable experience first and foremost”
The PC version will be receiving increased texture resolution, reaching up to 4K, a benchmark mode, and a lot more video settings options.
Additionally, the lessons from Xbox One releases is also making its way to PC. The ‘dynamic resolution scaler’ — first deployed in Halo 5 — which changed the resolution of the game at times to make sure the framerate didn’t dip below 30fps in singleplayer, and 60fps in multiplayer, will also be included (I assume as an option).
Gears of War 4 launches on October 11 on this year. Buying it on either Xbox One or PC digitally will grant you a copy on both systems.