I’ve never finished Skyrim, and I doubt getting it on Switch would actually help me in this endeavour, but hey, I like games on Switch! Despite graphical downgrades and the lack of mods, so far, Skyrim being added to the Switch’s growing collection of games is pretty damn enticing. To quote a dear friend: “It’s time to play Skyrim the way it was meant to be played, 7 years later, with motion controls”.
Let’s deal with the elephant in the room: Motion controls. Do they work? I guess. Will you use them? Maybe for 10 minutes. In all honesty, it was difficult to test them properly in the demo environment. There were 3 other Switches in the small cubicle, which probably contributed to a lot of motion control interference. But they do work; the sword fighting requires very basic movements, and aiming the bow with two independent remotes feels weird but functional. Like most motion control gimmicks, it’ll be fun to try once, and never again.
Onto performance, during my 15-minute play session, it remained at a capped framerate of 30. Given the slower pace of Skyrim movement and combat, it was smooth and completely playable. Though, in order to get the game to run as well as it does, some of the graphics have been toned down; the lighting seems diminished, and the foliage appears more sparse. Despite these downgrades, in TV mode the game looks similar to my memory of old-gen consoles, whilst in handheld the game looks crisp albeit a bit flat. These concessions are perfectly okay for the ability to play Skyrim anywhere. Compared to its DOOM counterpart, blur is non-existent.
The controls are tight, however, the decision to adjust the button layout to fit Nintendo’s usual ‘B’ and ‘A’ reversal (compared to other consoles), was impossible to get used to in the time I had. In fact, it is straight up illogical, why would the menu button be the closest button to your thumb (B)?
The Elder Scrolls: Skyrim is set to release on the 17th of November for Nintendo Switch. It will come with all additional Skyrim DLC/Expansion content.