Mini Metro is a game that I have seen more than a little bit of in the past. It was but a mere 11 months ago that we put out a review for it. Not only did we think it was good, we thought it was REALLY good. I scored it a whopping 10 out of 10. A super impressive score at any time. It also was noted in last years Christmas Crackers, netting a best visuals award. But, at that time it was all about the PC.
This year things have moved forward. As of about 16 days ago Mini Metro has found its way onto the biggest mobile platforms of the day. The Google Play and the Apple App Store. To further press home the advantage of having an awesome title on a new platform, Mini Metro were also selected as one of the 6 Indie Showcase titles at this years show.
Today, I was fortunate enough to talk to Peter from Dinosaur Polo Club. As Mini Metro has now seen release across all major platforms, I was curious to learn where it goes from here. Peter said that they are now free to look forward to the expansion of the game. They are looking at map specific changes that could see additional unique maps, each with unique new rules. The example put forward was an exploration of the divide between the water and the land.
Due to the number of additional rules that could be added into future maps, one of the biggest features that Dinosaur Polo Club is working towards introducing into the Steam version is Workshop integration. They want to give players the freedom to create and share their own creations. Will you make a archipelago? How about a marsh? What kind of map would you like to see? While it is not here yet, the mobile versions are. Check out the teaser for these below, and if you are at PAX, go and say “Hi” to them, they would love to see you!