PAX Aus 2016 – Kieru

Kieru – to vanish, go out, be extinguished. A game where it’s a fight to the death, are you able to see your enemy, more importantly, can your enemy see you.

This is Kieru.

Kieru is FPS multiplayer game were the world around you may be more important than the character you play. You see, in Kieru you play the roll of a ninja. You are either black or white, and your objective is to defeat the opposing colour. While this seems straight forward, the way the game incorporates the world into how you play makes it a lot more difficult than you would expect. You and your enemies blend into the environment which makes it very difficult to see where your foes actually are.

The game has been heavily influenced by Quentin Tarantino in the vein of the Kill Bill films. This is very noticeable when an enemy has been injured with over the top blood spatter smothering everything in sight. This compliments the other game mechanics as the blood splatters allow you to easily trace your enemies.


The dynamic game environment is seen when trains travel through the level. The light on the front the train reveals the positions of the black team if they are in the wrong place at the wrong time. In the future, Pine Fire Studios are looking to add more dynamic changes within the environments. They are looking towards things like light switches or shutters.

Pine Fire Studios have been developing this game for nearly two years, however, since the beginning of 2016, they have been working on a new engine. Compared to the previous iteration, this has made the gameplay a lot smoother . The team are also looking at having a dynamic soundtrack that changes depending on what is happening at the current moment. For example, if there is no action happening, the music will become more tranquil, but when a fight breaks out the music ramps up.


Keiru has been Greenlit and will be available on Steam’s Early Access in 2017.

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