Yup, not done yet. There was a lot to cover at this year’s PAX and new items can still sneak their way through. Today I want to talk about a game that I briefly played on the Sunday of PAX. Made by ache bit and published by Surprise Attack Games, Dungeon League is an amazing little title that, to me, looks like it will be able to make a significant impact in the gaming scene.
Currently a single screen multiplayer game, Dungeon League pits players against players in a bid, not to survive (although that will help), but to achieve certain objectives that will lead to eventual victory. As someone who rarely gets the chance to play games that are not online, I cherished the opportunity to take this for a spin. Myself and 3 other attendees lined up to engage in a bit of 2 v 2 team based combat.
To start a game, players choose a hero who will represent them across the match. This will dictate their skills, style of fighting and magic. Once we chose our two complimentary heroes (or so I like to think) we enter the arena. This arena is a great place to kill the opponents, but that will not always be your main target. Each round of combat has you clashing over different tasks. Sometimes you will be chasing flags across the map, sometimes you will be playing king of the hill, fighting over a moving, floating banner. Our round started with a treasure hunt. Starting in opposite corners of the map, both teams are presented with the same goal; find the treasure. We were ran around searching, we fought each other and AI as we went. I died often. After discovering that I was not actually the blue chap I started getting better, taking down enemies left, right and centre. We won that round, and then two more of the following three to take the title.
Between rounds is where the interesting stuff happens though. That is the time where you get to spend money and XP on items and levelling your chap up. The variety of items, while mostly stat based at this point, means that each dollar you spend will have to be well considered. As too is the levelling system, you have to spend your skill points wisely.
Dungeon League is looking to be in a really good position at the moment. It has good gameplay, it has modes that cater for both single and multiplayer (this is improving soon with online multiplayer entering the fold), as well as supporting what could be a great competitive scene.
It was great meeting the chaps from Surprise Attack Games and the developer from ache bit. I enjoyed talking to them and learning about where they plan to take this game in the future. I will be writing a comprehensive review after it comes out of early access, so check back soon!