Battlefield 1 Has Gone Back in Time to Move a Genre Forward

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The highly anticipated Battlefield 1 was available in Open Beta from August 31 and ended on Thursday, September 8. Battlefield 1 has taken a step back from the recent Battlefield games like Hardline, and has jumped back in time. The game has been developed in a World War 1 setting with all the iconic weapons and vehicles for that time frame.

The game modes available currently in the beta are Rush and Conquest, supporting up to 64 players, and there’s only one map so far; the Sinai Desert, which is named after the peninsula in Egypt of the same name. One thing worth mentioning about Sinai Desert is the dynamic weather. This map can go from a sun-shining desert, to a dust storm in second. This affects gameplay drastically for components like long range sniping, or flying planes. It makes it very difficult to see, so keep that in mind when choosing your class or vehicle. You’ve got to be versatile.

They’ve added a new mechanic, where the team that is losing will get an advantage to help even out the score. In the case of the Sinai Desert, there is a train that runs through the centre of the map, allowing up to seven players to spawn on it and use the turrets to clear the flags in the way. This is a huge advantage and can change the game’s outcome completely by utilizing the trains path and the turrets on the train it is easy to hold flags A, D and G as the train is almost unstoppable and players can not be killed while the train is still functioning. Squads are back with a five-player maximum, allowing you to spawn in on players and vehicles.


There are four layouts to choose from; Assault, Medic, Support, and Scout. Straight up, this version of classes have switched out Engineer and Recon for Medic and Scout. This allows Medic to be its own class instead of the Assault Class. Now the assault class can be more run-and-gun, using dynamite and mines to take enemy vehicles on foot, which in my opinion is much better suited. As for the Engineer class, which used to have an Engineer tool to fix vehicles, that is no more. In place of that when you spawn in a vehicle, you get a different class completely this comes with a one shot c96 Carbine with 20 round magazines and the all important Engineer tool.

Playing the game in a full squad, we found a handy tip. You can spawn in a plane to get the Engineer class, and use the repair tool as a passenger in a tank, giving your squad the much-needed help when in close battles with other enemy tanks. When you spawn as cavalry, you receive a different class again. This spawns you with a Iron Sight Rifle and a sword, giving you the option to shoot from afar or get close quarters with a sword.


Overall, the game is a fantastic step in a different direction; it gives the first-person shooter genre refreshing new gameplay and I am very interested in seeing what else is to come. So far, we have only seen a desert map with planes, tanks, and horses and the promise to “pilot some of the largest vehicles in Battlefield history. Rain down fire from the sky in a gargantuan Airship, tear through the world in the Armored Train, or bombard the land from the sea in the Dreadnought”, has a lot of players extremely excited. Unfortunately, we’ve still got to wait to get the full game on October 18th for Early Editions , and the 21st for everyone else.

This is surely going to be a game-changer in every sense of the word.

Be sure to let us know what you’re most excited about or what you liked best about the beta so far!

Here’s some quick gameplay we captured during our time on the beta!


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