2015 Christmas Crackers – Best Gameplay of the Year

With the rise of the indie game over the last couple of years, many studios have been fashioning simple games, they type that just gets them into the market. Thanks to games like Candy Crush and Angry Birds we have seen an influx of mechanic focused games. While some can be quite…predatory… others have created unique systems of play that are out of this world. What do we think has done this the best this year? Come on in and see if you agree with what we think…

Have a look at our other recommendations in our other 2015 Christmas Cracker articles. Keep an eye on the top of the page to see all the categories.


JAMES – Metal Gear Solid V: THe Phantom Pain

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I have always been a massive Metal Gear Solid fan, and with the release of Metal Gear Solid V: The Phantom Pain I was in awe yet again.

The attention to detail in this game is absolutely staggering and this to me makes the gameplay incredible. The sheer amount of ways to tackle each mission, knowing the ins and out, loadouts, buddies; everything changes how you play the game. While the game does fall short in regard to the  story, the overall game is amazing and very entertaining. I personally have sunk around 100 hours into this game and with F.O.B’s (online base invasion), I keep coming back.


JOSH – Metal Gear Solid V: THe Phantom Pain

944596_3337961624422_1818549655_n I generally don’t like long games. This year has been a bit of an exception, but long games take, well, too long. I rarely have time to get the full experience. I made the exception for MGSV, because it was so god damn fun.

Every aspect, from the main missions, side missions, the weapon progression, the free roam. It all just worked so incredibly well, and the truth is it WAS repetitive. But the sheer scope of possibility for each of those missions was so large that I never, ever got bored.

Kojima you freakin’ genius.


JOHN – Dark Souls 2: Scholar of the First Sin

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This is definitely cheating as classic Dark Souls 2 came out in 2014 but SotFS came out in 2015 and that was my first experience with any of the Dark Souls series of games, so oh well.

I normally hate stupidly difficult games or games made so hard that the marketing for the game is entirely comprised of ‘OMG, so hard!’ but I think Dark Souls 2 has a really good balance of difficulty, you feel amazing when you beat an insanely difficult boss and determined to run back when you die to give it another go.

It feels fantastic to swing your weight around when you’re at the end game and have leveled up heaps but I think the great part is the journey there, learning the basics of when to attack and when to roll away, trying out new weapons you may have picked up and trying new builds.
This game is the pinnacle of good gameplay in Action RPG’s and I’m so keen for DaS3.


LAUREN – Affordable Space Adventures

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Affordable Space Adventures is many things, but here are two main ones:

1. Affordable

and

2. Innovative.
It used up all of the Wii U and the gamepad’s potential as well as making everything look cool as hell. The co-op aspect of the game is where the gameplay really shines as everyone has their own role to play in the game. As much as it wasn’t completely immersive as you’re still sitting on your couch at home, you still have the whole control panel in your hands for the ship you’re commanding and you feel nice and important!


JULIAN – Keep Talking and Nobody explodes

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Whilst many awesome games come out every year, so few challenge themselves to reinvent what good gameplay can be. For me the game with the best gameplay of the year has got to be Keep Talking and Nobody Explodes (KTANE).

KTANE took multiplayer and showed the world just how good you can make an experience which puts communication at the forefront of a game. The asymmetrical nature of the multiplayer allows people to play the part that they like the most. And the dual nature of this game really means that it can be enjoyed by everyone. I have even played this with my father. That is an achievement for any game.


ZAC – Rocket League

11035616_10153420379517295_6078927257854674971_oWithout a doubt, Rocket League easily wins in this category for me.

A concept so simple that has been attempted many times, Psyonix dropped an absolute bombshell of a game seemingly out of nowhere for the PlayStation Plus Instant Game Collection – a risky move that ended up paying off big time when it helped boost the game and give it the massive exposure it deserved. The idea of ‘soccer with cars’ wasn’t new, but Psyonix threw in one little extra gameplay element that made it all that much better – rockets.

Pair that with the game’s perfectly executed gameplay, tight controls, charming customization and regular free updates, Rocket League has gone on to not only be my indie game of the year but also my sports game of the year, and I’m certainly not alone, Rocket League went on to become an eSport just shortly after launching.

Julian has been involved in the games industry for more than a couple of years now, from working in retail to developing board games to judging Magic: the Gathering tournaments Australia wide. Now as a writer for OK Games he likes to explore niche titles that try to approach gaming from a different perspective. Now all he needs to do is start finishing all those games in his Steam Library...